Live Cary | North Carolina Bar Center Thursday, February 27, 2020
Click on the "In Depth" tab for tuition, location, hotel and speaker information.
Welcome and Introductions
An Overview of the Esports Industry and Its Intellectual Property Issues | Huffman
Esports is big, even if you aren't paying attention. More than half of NBA ownership groups have invested in esports teams and ventures. The industry is interdisciplinary, with issues arising in labor and employment, contract, corporate, securities, immigration, tax and more. But, unlike traditional sports, the esports industry involves underlying copyright interests held by the developers and publishers of the games being played. This session provides an overview of the industry, the copyright and other intellectual property issues at play, and how those issues inform decisions, negotiations and power in the industry.
Esports: Player Contracts and Disputes | Fairchild
Agents, managers, practice, coaches, signing bonuses, free agency and endorsement deals are all terms you expect to hear with professional athletes in traditional sports, but esports players also encounter the same considerations when negotiating and entering into deals with esports teams and sponsors. However, there are some major differences between traditional sports and esports — an industry that notably lacks collective bargaining agreements and has a discrete flow of intellectual property rights — that change the dynamics of these deals. This session examines the constituent parts of an esports contract between a player and team, as well as other typical deals, how these contracts differ from those in traditional sports, and the disputes that are beginning to arise in and around these contracts.
Esports: Labor and Employment Issues | Scholl-Tatevosyan
As more states show aversion toward the independent contractor (IC) model, entertainment-facing industries like esports that rely on contract labor must adjust to remain in compliance with the law. This change also impacts unionization capabilities, as only employees (not ICs) can unionize. Although it is similar to traditional sports in some respects, esports faces different hurdles to unionization, which comes with its own set of rules. This session provides information on the changing IC landscape, discusses labor law as it applies to esports, and reviews other labor and employment topics impacting the industry, such as arbitration agreements and child labor laws.
FEBRUARY FINALE SCHEDULE | Pick and choose your sessions
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